See Media Theory for A Level by Mark Dixon chapter 5 on Baudrillard
- 3 distinct phases of cultural evolution
- Baudrillard's key argument stems from his observation that society has experienced three distinct stages of cultural revolution that he labels 'the precession of simulcra'. In many ways, Baudrillard's precession relates the story of 20th-century secularisation and the replacement of religion as society's primary meaning maker by the mass media. The three phases of Baudrillard's precession can be described as follows:
- Phase 1- Early modernity This covers the period from the Renaissance to the industrial revolution. In this stage, cultural products (literature, music and arts) map closely to what Baudrillard calls 'a profound reality'. Culture, in this sense, creates an authentic experience when consumed. Mass culture, moreover, is dominated by the lone voice of religion and connects the masses to singular ideology – to one version of the world. Culture, too, Baudrillard tells us, is 'sacramental' in that it communicates profound spiritual experiences. As a result, early modernity produces authenticity and collectively agreed set of truths about the world in which we live.
- Phase 2 – Modernity. The second phase, modernity, covers the period from the industrial Revolution to the Second World War. In this stage, religion and religious certainties begin to fragments, eventually giving way to early mass media forms like cinema, radio and photography. During modernity, Baudrillard argues, the authenticity and collective truths of early modernity begin to 'dissimulate', breaking down into competing versions of reality.
- Phase 3 – Postmodernity. The final phase, the phase in which we now live, he labels post-modernity.In post-modernity, Baudrillard argues, mass media forms dominate culture, replacing the single voice of religion with the multi-channel, multi-media whirlwind of contemporary mass media.This, Baudrillard tells us, is the age of hyperreality in which cultural products no longer reference the deeper unified significations the religion once provided. In the post-modern era, culture is fragmented, its meanings and instructions are temporary, its messages commercialised and inauthentic.
The ecstasy of communication
- The media is everywhere. In today's hyperreal world, every bus holding street corner and shop window is an advertising opportunity–indeed public spaces are so saturated with media that it is almost impossible to avoid the tidal wave of cultural messages aimed at us.
- Our private spaces have been invaded. Baudrillard tells us too that today's hyperreal media even penetrates the once safe havens of our homes. There is no escape, Baudrillard says, the incessant chatter of hyperreality: 'One's private living space,' Baudrillard writes, 'is conceived of as a receiving and operating area, as a monitoring screening endowed with telematic power'.
- Authenticity is impossible to find or keep. Because the hyperreal world of modern media is so all-encompassing and so incessant, Baudrillard tells us, the deluge of messages offered have limited significance. Cultural products in post-modernity construct throwaway messages, forgotten almost as instantly as they are consumed.
- Repetition and duplication effects.The post-modern media, Baudrillard further argues, repeats and repurposes content in never-ending chain of replication. Commercially successful products are repurposed, remade, serialised or copied to attract and maintain audiences, while genre oriented storytelling replicates narrative formulas in endless echoes of products that are themselves copies of something was made along time ago. In this sense, Baudrillard tells us, we know the end of any news event before it has happened. We know how our box sets will resolve or how our gaming cut scenes will play out, because 'everything is already dead and resurrected in advance.'
Meaning Implosion
The age of advertising
Fictionalised reality/ Realised fiction
The opening essay has Eco traveling the United States, home of the Hyper Real attractions (he notes that he was in the New Orleans French Quarter the day after seeing the New Orleans Square at Disneyland).
Here is San Simeon aka Hearst Castle aka Xanadu from Citizen Cane
The striking aspect of the whole is not the quantity of antique pieces plundered from half of Europe, or the nonchalance with which the artificial tissue seamlessly connects fake and genuine, but rather the sense of fullness, the obsessive determination not to leave a single space that doesn't suggest something, and hence the masterpiece of bricolage, haunted by horror vacui, that is here achieved.
and here he goes into metaphoric overdrive attempting to depict the Madonna Inn:
Let's say that Albert Speer, while leafing through a book on Gaudi, swallowed an overgenerous dose of LSD and began to build a nuptial catacomb for Liza Minnelli. But that doesn't give you an idea. Let's say Arcimboldi builds the Sagrada Familia for Dolly Parton. Or: Carmen Miranda designs a Tiffany locale for the Jolly Hotel chain. Or D'Annunzio's Vittoriale imagined by Bob Cratchit, Calvino's Invisible Cities described by Judith Krantz and executed by Leonor Fini for the plush-doll industry, Chopin's Sonata in B flat minor sung by Perry Como in an arrangement by Liberace and accompanied by the Marine Band. No, that still isn't right. Let's try telling about the rest rooms.
In his travels across American observing various museums, mansions, amusement parks and historical sites, Eco examines every detail of the location, from its real items and imitations—such as furniture duplicated to look like a specific real piece, fabricated ceilings to look like ceilings in chapels found in Europe, to the Pompeii-mosaic-tiled floor in the Hearst Castle, Eco is offended at America’s obsessiveness about copying the original.
“This is the reason for this journey into hyperreality, in search of instances where the American imagination demands the real thing and, to attain it, must fabricate the absolute fake; where the boundaries between game and illusion are blurred, the art museum is contaminated by the freak show, and falsehood is enjoyed in a situation of “fullness,” of horror vacui.”
Replicas take on lives of their own like the imitations of the original Manhattan purchase contract sold in one tourist gift shop---it looks and even smells real, and yet it is in English whereas the original was written in Dutch... a replica of a past that never was. "Museum" context further distorted by the use of fake reference photos or small scale miniature models in order to make the contrived exhibits more "authentic." Even the fictional wax diorama, like that created for Alice in Wonderland, is made to such precision as to seem real---a fiction of a fiction masquerading as real. This is the "hyperreal." And with comical perfection, Eco's metaphors match the absurdity of his subject matter:
“The poor words with which natural human speech is provided cannot suffice to describe the Madonna Inn. … Let’s say that Albert Speer, while leafing through a book on Gaudi, swallowed an overgenerous dose of LSD and began to build a nuptial catacomb for Liza Minnelli.”
America fills its cultural/historical void with next-level deception worthy of praise---entertainment as existential balm. Eco reverses the polarity as he takes us to Marinelands, a kind of Sea World where the real (aquatic creatures) are made to feel fake (routine performances, interactions with trainers, etc.). Meanwhile, the human tourists are treated like animals as they are herded from location to location, told when to sit and stay. But all this is not merely Eco applying theory to pop culture and tourist destinations---it creates a fascinating perspective on the America of the '80s.
“Each group manufactures its dissidents and its heresiarchs, the attacks that Franciscans and Dominicans made on each other are not very different from those of Trotskyites and Stalinists---nor is this the politically cynical index of an aimless disorder, but on the contrary, it is the index of a society where new forces are seeking new images of collective life and discover they cannot be imposed except through the struggle against established “systems,” exercising a conscious and severe intolerance in theory and practice.”
His essays dealing with the contemporary medieval, both how we consider the Middle Ages today and how we are, today, medieval still ring true, even at the distance of 20-odd years. We do still dream of the Middle Ages, as the success of Peter Jackson's The Lord of the Rings trilogy, the Harry Potter films and books and others like The DaVinci Code will tell us. What we do not do in our popular culture is define what we actually mean by "medieval". Eco elucidates the "Ten Little Middle Ages" he believes we are all talking about when we call this movie, that book or this aesthetic "medieval". The important point about the whole exercise is that the Middle Ages, as historical time period, is not the point: by and large, pop culture references to the medieval, explicit or implicit, really only speak to a set of stereotypes gleaned from what we require the Middle Ages to have been for our present day purposes.
In the section on The Gods of the Underworld, he examines the recycling of millenarian cults (Manson, Jim Jones), fears of the End Days, spiritual revivals, and Afro-Brazilian rites mixing spiritualities in a heady concoction that attempts to replace erased slave histories.
But for all these cyclical commonalities, he outlines fascinating breaks with the past and changes still in development. In the section The Global Village, he looks at the role of communication, remarking upon the near impossibility of revolution with a globe that's under constant surveillance and capitalist production/trade exploits sometimes controlling entire countries. The multinational system itself actually relying on terrorism and small local wars to act like pressure release valves on the larger system and preclude large world wars. Mini-insurrections built into the system (keeping in mind that all this was written prior to 9/11 and the so called "War on Terror," which, while larger scale in terms of disruption and challenge to the status quo ultimately seem to have reinforced power dynamics thanks to remote warfare either by proxy or by technology... #dronestrikes).“Today a country belongs to the person who controls communication.”
“We can legitimately suspect that the communications media would be alienating even if they belonged to the community.”
Some of his essays feel prescient: with just these two quotations, we could easily move from Russia to North Korea to Berlusconi and Trump, and then on to social media, most especially Twitter. Controlling communications allows one to shape the story, to distract, to frame the discussion. In a sense, social media does belong to the community in that participants shape the content but its form seems to dictate the kind of tribalist return that television engendered. And if Eco thought sports media had become a kind of meta-industry no longer dependent on the actual performance of real sport, we can only imagine what he would think today (sports media/talk doesn't just replace political discussion and participation as a kind of tribalist substitute as he suggests, it now delves into "fantasy" participation.
In this post, I acknowledge the views of critics and readers from The Good Read.
Text that are relevant:
Disney films, Disney World, Pirates of the Caribbean, Harry Potter franchise
SlideShare on Postmodernism and another
- Intertextuality
MUSIC VIDEOS and POSTMODERNISM (Teaching Music Video Pete Fraser, BFI, 2004)
The music video is often described as ‘postmodern’, a slippery term which is sometimes used as a substitute for intertextuality. Broadly, if we see music promos as frequently drawing upon existing texts in order to spark recognition in the audience, we have a working definition of ‘intertextuality’. Not all audiences will necessarily spot the reference and this need not massively detract from their pleasure in the text itself, but it is often argued that greater pleasure will be derived by those who know the reference and are somehow flattered by this.
It is perhaps not surprising that so many music videos draw upon cinema as a starting point, since their directors are often film school graduates looking to move on eventually to the film industry itself. From Madonna’s ‘Material Girl’ (Mary Lambert 1985, drawing on ‘Diamonds are a Girl’s Best Friend’) to 2Pac and Dr Dre’s ‘California Love’ (Hype Williams 1996, drawing on ‘Mad Max’) there are many examples of cinematic references which dominate music video. Television is often a point of reference too, as in The Beastie Boys’ spoof cop show titles sequence for Sabotage (Spike Jonze 1994) or REMs recent news show parody ‘Bad Day’ (Tim Hope 2003).
John Stewart sees visual reference in music video coming from a range of sources, though the three most frequent are perhaps cinema, fashion and art photography. Fashion sometimes takes the form of specific catwalk references and sometimes even the use of supermodels, as by George Michael in both ‘Father Figure’(Morahan/Michael 1988) and ‘Freedom’ (Fincher 1990). Probably the most memorable example of reference to fashion photography is Robert Palmer’s ‘Addicted to Love’ (Donovan 1986), parodied many times for its use of mannequin style females in the band fronted by a besuited Palmer. Shania Twain copied it for her ‘Man I feel like a woman’ (Paul Boyd 1999) and Tamra Davis directed a $350 parody of it for Tone Loc’s ‘Wild Thing’ (1988).
For the near future, John Stewart suspects that the influence of video games will predominate for the younger audience with the more plasticised look of characters emerging (as seen for example in Robbie Williams’ ‘Let Love be your Energy’ dir. Olly Reed 2001 and The Red Hot Chilli Peppers ‘Californication’ dir.Jonathan Dayton and Valerie Faris 2000)
His description of the music video “incorporating, raiding and reconstructing” is essentially the essence of intertextuality, using something with which the audience may be familiar to generate both potentially nostalgic associations and new meanings. It is perhaps more explicitly evident in the music video than in any other media form, with the possible exception of advertising.
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